Diffuse is the color of an object in 3d programs including DAZ Studio 4.x. Here is the Wiki Page for Diffuse – http://docs.daz3d.com/doku.php/artzone/pub/software/dazstudio/reference/st_diffuse
You can find the Diffuse on the Surface Tab. loading most objects will load the DAZ default shader.
A discussion about the Surface Tab is incomplete unless you discuss the Lighting Model. Many objects load with the lighting model of plastic unless the author made more specific shader presets. The Lighting Model are choices in the way the render engine interprets the specularity of an objects surface. So with the previous statement you would assume it has no effect if you are only playing with the Diffuse Channel. Not so. It seems that the Skin Lighting model does effect Diffuse. See below.
The Glossiness of the Diffuse surface seems to be expanded and softened compared to the plastic lighting model. But also brightened or stronger. Glossiness is directly tied to specularity so this make me even more curious since the Specular Channel was at 0%. So I will now turn the Specular Channel up to 100% and show the effects of Glossiness.
Specular and Diffuse at 100%. Plastic Lighting Model. Spotlight 100%. At Glossiness 100% with these setting there is no specular highlight.
There are really billions of different settings and combinations of settings for the DAZ Studio 4 Surface TAB. Diffuse and Specular are the 2 most used shading channels in any product. Many times there are maps associated with the channels. Next chapter will continue with Diffuse, Glossiness, Specular and Lighting Models on the DAZ 3D Studio 4 surface tab. Happy rendering.
I have been putting off the final chapter of installing content into Daz studio 4.5 because it is a little messy. At some point you are going to have to decide whether to keep filling the Poser runtime directory or adding content to the Daz “My Library” folder. There are numerous reasons why this is happening.
Studio 3 has a “Content” folder where the DAZ Studio specific folders are located. With DAZ Studio 4 this was changed to be called “My Library”. Not sure why but it happened. So older content installers from DAZ will extract a content folder as the top folder. The folders inside are the same as what is in “My Library”. So you have to take them out and put them into “My Library”. More on that later.
Daz reads bump, specular and displacement maps differently than Poser. I read the specifics in another tutorial and will have to look to find the details. But when you visit a product description page you want to see if there are Daz Studio specific material setting files. In earlier (pre-Genesis era) installers there were 2 methods of reading DAZ studio specific files.
At one time DAZ used files with the extension of .DS and DSA. These files are ascii files and are inserted into the poser “Pose” folder. You know this file is in the folder by the little scroll on the top left of a files PNG (As seen below). This indicates there are DAZ specific material/shader scripts. You had DAZ specific material/shader files contained in the same poser folder.
Then the DAZ Studio 3 “Content” folder occurred and there were different installers for Poser and DAZ Studio content. You can tell these file by looking at the installer.
A typical installer will have the nomenclature of : 600_Name of Product_version number_dpc. The dpc means the files are compatible with DAZ-Poser-Carrara. If you see a file that has just the letters “ds” then that is a DAZ Studio specific installer. Now there are no absolutes in DAZ world but this is usually the content you install into the Content/My Library folder. It contains DAZ Studio specific files that Poser can’t read.
At one time the “ds” installer only held D/S (Daz Studio) specific files without the Textures (This is now different, I call the new installers POST Genesis installer). So you still had to run the “dpc” folder to retrieve the textures and move them into the Conten/My Library Runtime folder. Fast forward to current installers and the “ds” version now installs all of the textures and DAZ specific files into My Library.
I hope I explained the dilemma involved in installing content that DAZ Studio 4 can read. The problem in a nutshell. You once had a runtime that both Poser and Studio would read and have program specific scrips for the materials/shaders. Pure genius in my mind. Simple.
You also have a DAZ Studio folder system That is different and separate from your Poser runtime. If you use the DAZ Studio files which are specific material/shader instructions they only read from the texture library in the My Library Runtime folder. Or you can use the poser cr2, pz2 files and make adjustment in the surface tab. But there is another wrinkle that DAZ hopes will cure all these ills.The DAZ solution. METADATA files.
Files now come with metadata. Sometimes it is included with the initial ‘ds’ installer and sometimes it is a separate installer. But DAZ Studio 4.5 will automatically recognize where the file was installed, inside or outside of the “My Library” folder and list it in the Content Tab under —> Daz Studio Formats —> My Library. Underneath My Library you will see a list of new products installed outside of the My Library folder system as long as it has METADATA. Older products don’t usually have MD but it can easily be created. But even this does not always work. I have had folders that list there but show no content.
Some different scenarios you may encounter.
Without Metadata the procedure is this… run the ‘ds’ installer into my unpack folder. I see it unrolls a folder named Content. Inside of this folder are two folders named people and data (results may vary. There may be more, different or less folders). I run the ‘dpc installer and this unpacks a runtime folder with the usual folders inside that Studio-Poser-Carrara can read. The traditional Poser Runtime format (flawed as it is).
This is where you have to make a decision. If you have material/texture instructions in the Content/My Library folder then you should use these files. Copy them into your D/S folder structure. then copy the texture folder and put that in the Runtime folder. Simple right.
Now there are DAZ files that are no brainers to install directly into the My Library” folder. Those are shaders and lights. These are usually always DAZ studio specific. I usually always include an unistaller when upacking these products because they WILL change as newer versions of D/S are released.
Another situation I just encountered is running a product outside of my D/S runtime. Unpack the metaata. The product was recognized and listed on the Content Tab but no files showed up. So I ran the “dpc” installer. Inside there were those ‘ds” ascii script files that add the scroll to the tile icon (mentioned above). I added the poser runtime and categorized it. Actually, everything is “Categorized. I run everything from the Categories menu in the Content Tab. Visit this page if you use the Content Management Service.
Onward and upward. The My Library file system is rather self explanatory. Shaders are in the shaders folder, Lights in lights folder. They point to the runtime folder if textures are required. In essence, you can change any of these files around. Sometimes an author will name a folder something else. It may be a shader but he named the root folder shaders adding a new folder. You can take the shader files out of that mislabeled folder and stick them into the original shader folder. Dreamlight seems to Always self promote by make a separate folder which gets aded to your D/d My Library. I just move this around to the appropriate folder.
Same with the people folder. You can arrange files inside of the folder to suit your needs. Even rename them. They are pointing to other folder that have structure that CAN’T be changed. The texture folder is one as well as the data folder.
This page may change over time as I reread it, think of other things or DAZ makes new changes. If you have questions please drop me a comment. I hoped this helped you understand the dynamics of installing content into the DAZ Studio 3, 4, 4.5 or any future incarnation Content/My Library runtime system. Remember,unpack-install those files into a separate folder before committing them to your runtime file structure.
The Content Management Service is a brilliant idea from DAZ. When it works correctly. I have had it crash on me numerous times. making me have to rebuild everything from scratch.
The issue seems to occur during the process of Categorizing products. To avoid problems NEVER, NEVER, NEVER create a new Category when/with the “Select a Parent Category” window. This is an option but it seems to crash my DAZ Studio 4 program and knock the Content Management Service out of service (sometimes) in the least and permanently damage it in the worst. This is only for categorizing a Runtime folder/Subfolder.
For example…Last time around I did the usual, right click on a newly imported Runtime, choose create category from, choose the level of folder categorization (this folder only…) and the “select a parent folder” box opens up. Now you CAN create a subcategory folder from this window, it is an option. But when i do this my DAZ Studio 4 crashes and the Content Management Service becomes corrupted. Last time I created a folder through this method my CMS stopped recognizing any files inside of newly categorized folders.
I tried the stop, start CMS trick but it didn’t work this time. I uninstalled and reinstalled DAZ Studio 4 and the CMS but that didn’t fix the problem. CMS was running but not recognizing files inside categorized folders. So I had to go to a hidden file in my Windows Program, erase the Content Management Folder (to reset it, since uninstalling does not eliminate this folder). Uninstall DAZ and CMS then reinstall. Yes, it wiped out all my CMS settings, again. But this is when I realized this problem always came after creating a folder via the “Choose a Parent Folder” pop up menu.
Only Create a New Folder (Parent or Subfolder) via the Categories selection. I think this will eliminate the CSM from not working anymore.
If you need to reset your CMS here are a few good forum posts at DAZ.
Content Management Server.exe – http://www.daz3d.com/forums/viewthread/7454/
Starting and Stopping the DAZ3d Content Sanagement Service – http://www.daz3d.com/forums/viewthread/1810/
The CSM is becoming more important and is now integrated in the new Carrara program. I hope they fix this little bug soon.
Anytime you render in a 3D program it will take up ALL of your computers resources. My 7 core 17 computer kicks in the fans instantly after hitting render. One trick I learned is to change the affinity of Daz Studio 4.5.
Every time I open Studio I then open Task manager (Ctrl+Alt+Delete), open the processes tab, find DAZStudio.exe, right click on it, open the “set affinity” which pops open the list of your processors cores. I usually chose 4 or 5 of my 7 cores to run with Daz Studio at any one time.
It probably slows down my render times but I can do other things on my computer as well as not maxing out all my computer power at one time. I don’t think it is healthy for my computer to be running at full bore for hours at a time while rendering an image. Or even when you are test rendering to be stopping and going a hundred times. Daz Studio 4.x will each all of your computer resources. Control this by changing the affinity.
Daz3D Studio 4.5 – Installing content – Runtime 2
This is the second post in installing content in your Daz Studio 4 Runtime. I suggested having a separate folder to install content into then cut all the files into your Daz My Library.
I rarely allow the Daz installer to create an uninstaller. This might not make Daz very happy but I do not want a huge uninstall list in my start menu. If I need to uninstall a product I run it again with the uninstaller being created then uninstall it. the products that I do install directly into my Daz My Library folder would be lights and Shaders. I will go into these things more directly when I talk about Daz Studio 3/4 Content/My Library Folder.
I will admit I am very organized with my Runtime folder. I have a Poser folder on my computer. Most suggestions I have seen would say separate these into content subjects. So you would have a clothing runtime folder. A character runtime folder and so on. You can create as many different folders and make category separations these as minutely as you want. But in the end, this method was too messy for me. I was always searching inside of those individual Runtime folders for too long.
My Method. I keep almost EVERY product in a separate Runtime folder. I rarely ever mix different products.
For example. I have a folder called clothes in my poser runtime folder. This is separated into more specific categories such as full outfits, bathing, leather and latex, etc. In each of these folders is each product as an individual folder with the runtime inside. So I will have Leather Suit 1 in a folder and Latex Suit 2 in another folder. I will load each one of those folders as an individual Runtime into Studio 4.x.
I have tried the other methods of organization and they always seemed very UNORGANIZED. I spent endless amounts of time clicking in folders hoping they matched up with the product. No more Shoe Runtime folders where I have to search for the MAT files. The only time I have to search for something with my method is when I want to remove a Runtime folder from my Poser Format list. If I want to uninstall something I only have to find it once in a list. The Poser Format List. Delete the runtime from that list and then delete the individual folder from my Poser Runtime folder. The old way of deleting something from a runtime (Renderosity products without uninstallers) was to look at all the folders. Geometry, Character, Pose, and Texture finding and erasing the products folders. Now the folder is self contained.
The ONLY reason I can organize my Content like this is because of the Daz Studio 4 Content Management Service. This ingenious addition keeps everything very well organized. So my content loading workflow is to install a product in a separate folder inside my Poser runtime folder. Add it to Daz Studio 4 by:
Right clicking on the Poser Format folder in the Content Library tab. Then click add a Runtime Directory. Choose the product folder you installed or unpacked. This will add the folder to the bottom of the list. I then right click on that folder, click create category from. This opens a pop up window which is your Content Management Service Categories folder. This is where the real organization come into play.
For example, I have a clothing folder. Inside of this folder you can make as many subcategories as you like. Some of the best things about the Content Management is:
You can put anything you want in multiple folders. If a character has jewelry, you can have that jewelry in the characters folder and a more precise, jewelry folder. So you can make just one tile or multiple tiles in different folder categories. So an endless amount of categorizing is a good thing because I can control the tools.
Changing a folder or individual item categorization is as easy as drag and drop.
CAVAET – I am sure I am over doing this Runtime organization compared to other people. To me, each product is an artistic tool. A brush, a camera lens, a canvas. I don’t want to waste time always looking through my tools. I always want to know where my tools are at every moment. That is the way I create. I want my workflow to be smooth. I was a photographer for many years. When you post process thousands of photos a day you want a smooth workflow with as many shortcuts as possible but with the greatest results possible. The initial organization of my Runtime take a little more time but in the end I know exactly where everything is at a moments notice.
Part 3 The DAZ Content/My Library. Installing content into DAZ Studio 4.5.